![]() ![]() ![]() New dynamic end-game scenarios: randomised mid- to late-game challenges we’re introducing to challenge the late-game steamroll-where the player is so powerful that there’s little-to-no challenge left and less of a reason to complete the campaign.A new ‘Sea Lanes’ feature, which allow you to move armies between distant lands and continents-from one side of the map to the other-without leapfrogging them all the way across the map. Mortal Empires is a third campaign that plays out on a tweaked-for-scale version of both the other campaign maps combined.Improved personal faction mechanics for a selection of the older Legendary Lords (such as Volkmar the Grim).New starting locations for 29 of the older Legendary Lords.Dedicated factions for a number of the older Legendary Lords, including: Grombrindal, Helman Ghorst, and Volkmar the Grim.Be’Lakor is now a Legendary Lord with his own faction.Huge work is needed here, but well probably have to wait until game 3. Worst situation is probably in the Middenland-Norsca-Kislev area. A norscan LL and maybe a beastmen LL could spice things up a little. Access all 86 Legendary Lords from all three Total War: WARHAMMER titles. Naggaroth is sort of ok all in all, at least there are several races battling around.And here are some of the new features confirmed for Immortal Empires when it arrives in Warhammer 3 on August 23:
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